왕의 서: 만왕의 전장 icon

왕의 서: 만왕의 전장 vVARY

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About this app

Developer Description

Conquer cities, forge connections, and dominate resonance.

This fantasy strategy simulation game explores the strategic warfare and relationship narratives between the three kingdoms of Elves, Orcs, and Humans, who fight over the "Battlefield of the Kings."

"Resonance," the power that sustains the continent, is born from the oaths and bonds of the king and his court, maintaining the city barriers and military forces.
However, the knowledge city of Arcadia unearths the "Book of Kings," revealing records of the "Battlefield of the Kings," which state that whoever conquers all the cities can reorganize the order of the Resonance.
The Elves seek to preserve the ancient balance, the Orcs choose survival through unity, and the Humans seek to control the Resonance through institutional control.
This war is not simply a battle for land, but rather a continent-wide struggle between those who embrace Resonance and the city barriers.

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"Resonance," the power that sustains the continent, is born from the bonds of emotion and oaths between the king, queen, princess, and unit commanders. However, a record was discovered in the human city of knowledge, **Arcadia**, stating, "Whoever conquers all the cities will reorganize the order of the resonance." The war entered a new phase.
- Elves: The Moon Court, striving to preserve the ancient balance and order.
- Orcs: Warriors of unification who united the ten tribes and chose survival.
- Humans: Architects of an empire seeking to manage and control the resonance in the name of unification.

War is now not just about territory; it is about the choices and outcomes surrounding the "people" who embody the resonance.

*** Scenario Mode

1) City Conquest-Based Strategy
Expand your forces by conquering cities and design the battlefield to your advantage.
Each city/base has a front line formed around connections (adjacent movement).
Manage the production and recovery of each unit, and strategically issue defense/attack orders.

2) Battle Minigame
Tactics vary depending on the characteristics of the unit, terrain, range, and role. You can change the course of battle by selecting tactical cards and using special attacks tailored to the battle flow.
Elf (Precision/Movement/Magic), Orc (Melee/Breakthrough), and Human (Balance/Siege) each have distinct personalities.

3) Relationship/Communication System (Resonance)
Strengthen your bonds with characters through communication events and gain bonuses that influence your power and operations.
This kingly simulation requires a balance of human emotions and politics.
Achieving at least 100 favor with at least one character is a sub-goal, and your choices will bear fruit.

4) A Living, Breathing Court System
Generals petition to "switch to attack mode," and prisoners request "the king's pardon."
You can persuade, pledge, and manage characters who emerge as a result of battles and events to join your faction.
The decision lies with the player: who to protect, who to accept, and how to govern.

*** Campaign Mode (Tutorial)

The campaign progresses through a series of scenarios (scripts + events) and combat/interaction minigames, without a "full map."
- Orc Queen Campaign: The Red Tribe's Queen's path toward unifying the ten tribes.
- Elf Queen Campaign: A story of uniting the court through the rhythm of relationships and resonance rituals, not swords.

.................

The game will continue to feature additional scenarios and campaigns featuring various races.

Version Information

Version
-
Downloads
0+
Updated on
-
Released
Dec 29, 2025
Requires
Android Varies with device

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