Dungeon Madness v3.3.7
PancikAbout this app
Developer Description
#1 Addictive hack & slash RPG game with beautiful pixel art graphics.
A wizard has hidden in these dungeons. He is plotting to conquer the world and the only way how to stop him is to kill him! But don't think it will be easy, many before have tried without luck. (From what else would all those skeletons be made of? Polycarbonate?)
Explore gigantic dungeon to find new epic items, new equipment, learn powerful spells and fight all kinds of different monsters. Are you afraid of dark? Don't worry, because a ghost residing in doors will become your best friend. Or not. Who knows?
- Level up your character by gathering experience, assign level points to attack/defense/vitality
- Explore 44 different floors of dungeon
- Find various items and equipment (sword/shield/head/chest) to improve your character
- Craft amazing sets equipment or enchant your items to get even more from them!
- Learn up to 8 spells, unleash your immense power on those zombies!
- Optimized for almost all screens
- Randomly generated dungeons are a new feature, which lets you play as much as you want!
- WARNING: this game can be hard and might make you angry or frustrated. Don't worry, there is no permadeath, you will just respawn at the start of the level!
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What's New
Version Information
- Version
- 3.3.7
- Downloads
- 500K+
- Updated on
- Aug 24, 2025
- Released
- Jan 26, 2014
- Requires
- Android 6.0
Statistics
Google Play Rating History
Rating Distribution
Downloads Over Time
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Dungeon Madness users say on Google Play
This is actually great. Knocked it out of the park with this one. It's simplistic yet gets deeper towards the end. I started and finished in one go and chose to continue to play on. My favorite is gathering a lot of enemies in a corner and spamming Stomp for huge AoE damage. Great game, please continue to update this! It's too fun. Add legendary items and new stages please!!!
I really like this game so far, except for one major flaw; enchantments don't work, the enchantment stats replace, rather than augment, the items' stats, so a regular longsword has +3 attack and a longsword of dragon should be +4 attack and +1 vitality, but instead just has the enchantment stats of +1 attack and +1 vitality, making a regular longsword statistically better than an enchanted one. I would love to see this fixed as I am starting to struggle to stay strong enough to pass levels now.
A lot of fun and looks great, but upgrades glitch out on replays which also cost materials. This makes the grind/re-grind playththoughs pointless, as you're just gonna lose whatever you were gringing for. Crafting and food all become pointless as only low level mana potions are needed. Gear Crafting drops for early and mid tier basically vanish on second playthrough. Text pop-up also block the battle mat. Needs a serious loot rebalance, fewer potions, more generic found gear and a mini map.
A good game but my brother pressed select from begining WHEN IM IN LEVEL 13 Now its too HARD make it so you can go back
Boring. May I know how many levels it has??