UnderGuild: Offense v1.3.6
LiberalDustAbout this app
Developer Description
Strategic hero & mercenary battles against powerful monsters!
π― Strategic Offense Gameplay
Deploy your heroes and mercenaries in the right positions to counter enemy monsters. Timing and placement are everythingβplan ahead to crush your foes before they overwhelm you.
βοΈ Hero & Mercenary System
Build a unique team by combining powerful heroes with versatile mercenaries. Each unit brings different skills and strengths, giving you countless ways to approach battle.
π Fusion & Combination Mechanics
Merge and evolve mercenaries to unlock stronger, more advanced warriors. Experiment with different combinations to discover new strategies and gain the upper hand against bosses.
πΉ Epic Boss Battles
Challenge massive boss monsters that test your strategy and endurance. Only the best combinations of heroes and mercenaries can take them down.
π₯ Key Features
* Tactical hero & mercenary placement system
* Fusion mechanics to create stronger units
* Challenging boss fights with unique attack patterns
* Endless strategies through unit combinations
* Engaging offensive gameplay that rewards planning
Take command, build your army, and prove your tactical mastery in Underguild: Offense. The monsters wonβt waitβare you ready for battle?
What's New
β’ Added a feature to reset item levels.
β’ Stage EXP gain has been rolled back to the previous values.
β’ Optimized batch item synthesis and batch selling.
In-app purchases
$0.99 - $99.99 per item
Version Information
- Version
- 1.3.6
- Downloads
- 100K+
- Updated on
- Jan 14, 2026
- Released
- Dec 30, 2025
- Requires
- Android 6.0
Statistics
Google Play Rating History
Rating Distribution
Downloads Over Time
UnderGuild: Offense has been downloaded times. Over the past 30 days, it averaged downloads per day.
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UnderGuild: Offense - Google Play Rankings
Top Rankings
| Rank | Country | Category | List | Change |
|---|---|---|---|---|
| β |
Ranking History in
No ranking data available yet. Rankings are updated daily.
#46 in Top Free Strategy in South Korea
UnderGuild: Offense users say on Google Play
The game is very great and addicting to play and its very simple and understandable, even i just started playing this game minutes ago, im starting to see its has a potential to be a grest game. Please devs' take this note of advice: Don't make it a pay to win game, make it fair progress gameplay and rewards separate the two to make it fair gameplay and monetization.
very fun so far, the key now would be to add content. similarly to how you have been updating and adding content to your other titles. the more options you give the player as far as new modes, new items, new unit types and combo types and bosses and locations the more that the game will flourish. congratulations on the launch, this is turning out to be yet another gem.
Definitely the best game they've made so far. Great & efficient graphics, concept, art, gameplay... Also "early access".. like game-breaking "early"... Chest rewards with korean lettering that don't grant anything, enemy projectiles that spawn on the player's spawn point and even pass onto new stages instead of disappearing, unclear popups/instructions when it comes to upgrades or items in general.. I can see this being a solid 5 star game once enough updates & bug fixes have been implemented.
extremely heavy on grinding which gets ruined by THEM HAVING A DAMN STAMINA SYSTEM Update 1/2/2026 you ignored my main issue being the stamina system not the grind
Game is okay. When you set your character to auto attack with a melee weapon, he literally runs right on top of enemies and then swings. takes ridiculous amounts of damage for no reason. Also, in some boss rooms, once you defeat the option to venture into the other rooms happens instantly. this has caused me to have to redo multiple levels because I was too close while kiting and instantly taken out of the room and upon reentering the boss room, it does nothing and effectively can't finish.
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