Brick Breaker Dungeon v1.0.124
Crystal Dungeon TalesAbout this app
Developer Description
Brick breaker game with RPG elements
Brick Breaker Dungeon is a brick breaker pinball arcade game. To play it you should bounce balls from walls and destroy magic blocks that descend every turn. Different blocks have unique properties that can be used against them. Choose the right angle to fire pinballs, use the best spells and strike evil blocks to destroy them and get a reward!
Game features:
- the unique blend of action, puzzle and RPG mechanics
- no Internet connection required
- easy one-hand operation
- short five-minute game sessions
- pixel art graphics
- in-depth gameplay
What's New
In-app purchases
$3.49 - $21.99 per item
Version Information
- Version
- 1.0.124
- Downloads
- 50K+
- Updated on
- Jan 5, 2026
- Released
- Jul 21, 2019
- Requires
- Android 6.0
Statistics
Google Play Rating History
Rating Distribution
Downloads Over Time
Brick Breaker Dungeon has been downloaded times. Over the past 30 days, it averaged downloads per day.
Shaded area shows 30-day prediction based on historical trends
Historical data collection started recently. More data points will be available over time.
Brick Breaker Dungeon users say on Google Play
Great fun game. And interesting thing: the music in this game is great. Turn the sound on while you are playing. It's really good.
Good game, but could've been so much more. I'm currently past level 300 and, honestly, there hasn't been a reason to play this game ever since level 30 or so. It's been the same ever since, just slowly increasing my number of projectiles. I commend the devs for the nice little game they have here, but they stopped way short in the path of something at least reasonably remarkable.
An OK game, few ads and no forcing you to pay for things. Did however get grindy and stale not too far into the game. Endless dungeon is pretty much useless. Should have more gamemodes which give good rewards. It's extremely annoying when you aim and see the line go somewhere only to hit gray randomizing walls. Should be an indicator when that happens. A question mark instead of a line for example. And the corners of the blocks do not match up. The corners should look rounder visually.
Some interesting ideas but a lack of commitment to develop those ideas further results in linear and repeating gameplay. The game would benefit with more content and balancing.
Fun idea, looks and plays well enough. Suffers terribly in the mid to late games where no new blocks or ideas are introduced just all blocks faced have a steady creep of hp that you have to upgrade you damage/health to be able to defeat. It would be nice if the endless dungeon was a better place for earning gold in the long term. From the people who made Dungeon Cards I'm kind of disappointed in this title. The worst part is when the games physics intentionally gip you out of shots.