The Castles Of Burgundy v110
DIGIDICEDAbout this app
Developer Description
The famous Ravensburger board game from star designer Stefan Feld.
Features
- The easy to follow tutorial guides you through the rules
- cross-platform play with all opponents
- ranked and casual games
- world ladder with GLICKO rating
- 3 AI opponents (easy, medium and hard)
- play offline alone or with your friends/spouse
- asynchronous game with notifications
- fast ranked games for live experience
- 10 new quality avatars for your DIGIDICED collection
- Languages: English, German, French, Spanish, Korean, Chinese (simplified), Japanese, Russian and Italian
In-app purchases
$2.99 per item
Version Information
- Version
- 110
- Downloads
- 10K+
- Updated on
- Aug 20, 2025
- Released
- Feb 27, 2019
- Requires
- Android 5.1
Statistics
Google Play Rating History
Rating Distribution
Downloads Over Time
The Castles Of Burgundy has been downloaded times. Over the past 30 days, it averaged downloads per day.
Shaded area shows 30-day prediction based on historical trends
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The Castles Of Burgundy - Google Play Rankings
Top Rankings
| Rank | Country | Category | List | Change |
|---|---|---|---|---|
| — |
Ranking History in
No ranking data available yet. Rankings are updated daily.
#24 in Top Paid Board in United States
#16 in Top Paid Board in Canada
#32 in Top Paid Board in United Kingdom
#33 in Top Paid Board in India
The Castles Of Burgundy users say on Google Play
Excellent implementation of a great board game. The UI is smooth and intuitive. I especially appreciate that it is easy to keep multiple games going and easy to track progress in each. There is an issue with occasional loss of server connection which requires restarting the app. I'm sure the developers are working on it. Overall this is a great app and possibly the first boardgame app that I actually prefer over the cardboard version (much faster setup). Try it. I think you will like it.
The digital version is a blast if you like The Castles of Burgundy. For a perfect 5-star review the devs should look into online matches freezing up. Sometimes I have a game showing it's my turn after I've played, but upon entering the match I receive the "waiting for opponent" status. I'd also like the option to skip animations when multiple games are in progress. Other than that, great app which holds true to the physical game.
CoB is one of my favorite board games. This mobile adapation is great and has potential to be better. Some things need tweaking and optimization. 1) The game is battery hog and needs to be optimized to use less power. 2) I want to see my opponents online status (green if they're in active in our game, or red if they're not). 3) Turn history would be nice to have. I pay close attention to what my opponent does and it isn't always clear what move they made, so a text log of what happened would be helpful. The lag time on an online game can sometimes be annoying. If I leave the game open and my opponent takes their turn, it can takes ages for my app to switch to their board and show me what their move. The map rotation tool is finicky and doesn't work well. Complaint about the games against the AI: I feel like my rolls are ALWAYS set to something I don't need. I know that it could just be bad luck, but when I play against the level 3 opponent, I end up using so many actions to get workers because I never get a roll that I need. It may be a conspiracy theory of mine, but I really feel like the computer sets my roll values and they're not truly random. HIDE THE SCORES UNTIL THE END!
I love this game but the app can be rather frustrating. From bugs which don't allow you to take a free move after placing a castle, to not being able to take a go at all to the point where I have timed out. Constantly losing connection, freezing so you have to log out and back in, sometimes repeatedly. Hitting a milestone for the achievements but not being awarded the achievement. Very frustrating for the £8+ price tag.
This game is aggravating to play. Die results are predicated on what numbers would require the human player to use a worker action to place a tile in the board. I've been able to predict the dice roll based on this superficial method of increasing the difficulty that would otherwise defy the odds if the roll was actually random - which dice rolls should be! It's very maddening.
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