Braveland Wizard v1.6.6
PlayPanicAbout this app
Developer Description
The old school turn-based strategy game is back!
- New hero - Wizard
- An entire set of unique battles with unexpected surprises
- Dungeons for random battles and worthy rewards
- Piles of stylish artifacts
- Three schools of pure battle magic
- A talent tree that changes the nature of battle
- A brave team of combat allies: monk, ice archer, elementalist, and many more
- A hand-drawn game world with a huge waterfall
- And, last but not least, three cunning bosses
What's New
- modern devices compatibility
- user interface adaptation
- game balance rework
- bug fixes and other improvements
Version Information
- Version
- 1.6.6
- Downloads
- 10K+
- Updated on
- Dec 2, 2025
- Released
- Dec 3, 2014
- Requires
- Android 5.1
Statistics
Google Play Rating History
Rating Distribution
Downloads Over Time
Braveland Wizard has been downloaded times. Over the past 30 days, it averaged downloads per day.
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Braveland Wizard users say on Google Play
I'm liking this game so far - no silly energy system, you can travel from place to place as you please, three difficulty settings to suit all players and a decent story. Nice!
This is honestly one of the best games I've played in mobile. Only four stars because it is short. The game kinda just ends you beat the final guy and that's it. Hopefully more is added
I hardly can recommend this game, even though I liked its artstyle. Every unit can perform only one spell, which means that all fights look basically the same. There is no complexity in game (different resistance to elements, you don't have healer, or stunner,...). Also balancing is pretty bad - played on medium and all levels except one (lowered difficulty) were really easy. I can suggest this game only to casual players, hardcore fans of turn based strategies will be disappointed.
Really want to enjoy the game, but i can feel my eyes physically degrading, cause you know.. the UIs are tiny..
Incredibly linear and very short. Can easily be finished in one sitting and barely had any real story, varied gameplay, or replayability. Ending is simply a decision and then a couple story boards and straight to the opening screen.
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